![]() Enable will employ a free worker and continue the working process. It will stop working immediately, keeping it from swallowing resources you might need elsewhere and providing a free worker (if the building had one). Disable/Enable: Disable puts the building on a time out.Selected buildings will also display their working area.īuildings (including construction sites) usually have two functions you can trigger to influence them directly: Also, there’s a short text about what it does as well as a button that will display some more detailed information from the building’s tutorial note. ![]() You can click on any building (including construction sites) to see who works there, what's in stock and what materials it needs. The tiles’ color displays how steep the terrain is in a given spot (from green (level) to red (very steep)) - the steeper the terrain is, the higher the cost for a building’s pedestal get. You can now place the building on the map. To order the construction of a building, go to the building menu, select the right sub menu and click on the building. However, basic and processing buildings share one tab called Production and the military tab also includes other army exclusive buildings like the weapon maker. The building menu reflects those categories as tabs. Military camps also don’t produce anything themselves, but are your main tool to coordinate military actions.Logistical buildings don’t produce anything themselves, but are important to store and/or distribute wares and resources across your village and possible outposts.Processing buildings will turn those raw materials into wares like planks or bricks.Basic buildings gather raw resources, like wooden logs or stone fragments from natural sources.There are four different kinds of buildings: Most of them interact with each other, thus forming complex production and delivery chains. How do buildings work?Buildings are your main way to influence what happens in your game. The open menu also displays your stock of resources used in the construction of buildings on the left-hand side. On the bottom left, you have the building menu split into three tabs, plus a close button when it’s opened.In the bottom right, you have quick access to the resource monitor, unlock tracker, game statistics and the main menu.However, those are a very useful tool which helps you to not lose track of your Vikings’ issues - which can be quite difficult, once your village grows larger. You can select which kind of notifications you want to receive (if any). In the top right corner you receive notifications about current events on your hill.You can also set the game speed (including pause) and select your starting portal. In the top left corner you can view information about your Vikings as well as the time and date of the current level.It informs you about what’s going on with your Vikings and gives you control over the game through various buttons.Įlements of the static UI - clockwise from the top left: The game’s audio highlight is when you request more vikings from the heavens and they fall from the sky with an amusing “ahhhh!”.Static user interfaceThe static interface always stays on screen. The vikings generally speak a sort of gibberish to each other which is kind of cute to hear. The music does transition into a sort of battle theme when enemies approach and attack your village. The game’s music isn’t bad, it’s generally a fun, quirky piece while you’re building your village, but it repeats far too often – some variety would be nice. However, the water effects are quite nice and the horizon surrounding the island is a pretty vista. The vikings are very simple and would fit in early generation PlayStation 3 games (not a typo – this game is nowhere near what the PS4 is capable of), as would most of the environment. Valhalla Hills isn’t winning any awards for graphics. It would have been neat had they added a competitive mode where you and up to three other players all began on the same island (just in different areas) and raced to activate the magic portal first. There is no multiplayer option in the game. Open Game throws you into the fray with access to everything and is primarily designed for experienced Valhalla Hills players. Classic Mode is also the mode where you’ll earn Trophies. Classic Mode is also the mode that will allow your vikings to eventually level up and earn their place in Valhalla (the game’s ultimate goal – though I’m not sure there’s an actual ending). Classic Mode is the primary mode where you’ll start with simple structures, tutorials and eventually build your way up to more buildings and larger maps. The game features two modes, Classic Mode and Open Game.
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